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Action On Entity Death#

Since v1.0.0

Executes an action when an entity on the server dies.

Type ID: voile:action_on_entity_death

Note

In the context of this power type, the 'actor' entity is the entity that has the power whilst the 'target' entity is the entity that died.

Warning

The damage amount in the damage condition always evaluates to 0.

Fields#

Field Type Default Description
bientity_action Bi-entity Action Type The action to be executed on either or both the 'actor' and 'target' entities.
bientity_condition Bi-entity Condition Type optional If specified, the specified action will only be executed if this condition is fulfilled by either or both 'actor' and 'target' entities.
damage_condition Damage Condition Type optional If specified, the specified action will only be executed if this condition is fulfilled by the damage that killed the 'target' entity.

Examples#

{
    "type": "voile:action_on_entity_death",
    "bientity_action": {
        "type": "apoli:actor_action",
        "action": {
            "type": "apoli:execute_command",
            "command": "title @s actionbar \"A pig has died!\""
        }
    },
    "bientity_condition": {
        "type": "apoli:target_condition",
        "condition": {
            "type": "apoli:entity_type",
            "entity_type": "minecraft:pig"
        }
    },
    "damage_condition": {
        "type": "apoli:in_tag",
        "tag": "minecraft:is_fall"
    }
}

This example will execute a command that displays a message in the action bar of the entity that has the power when a pig dies from fall damage.