Modify Divergence#
Since v1.0.0
Modifies the divergence (accuracy) of the entity's projectiles.
Type ID: voile:modify_divergence
Fields#
Field | Type | Default | Description |
---|---|---|---|
divergence |
Float | The divergence to set. Most projectiles have a default divergence of 1. | |
operation |
String | set |
Determines if the power should add or set the value of the divergence. Accepts "add" or "set" . |
Examples#
{
"type": "voile:modify_divergence",
"divergence": 10
}
This example sets the divergence of all the entity's projectiles to 10.
{
"type": "voile:modify_divergence",
"divergence": 5,
"condition": {
"type": "apoli:equipped_item",
"equipment_slot": "mainhand",
"item_condition": {
"type": "apoli:ingredient",
"ingredient": {
"item": "minecraft:bow"
}
}
}
}
This example sets the divergence of the entity's projectiles to 5 if the entity is holding a bow in their main hand.