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Action On Block#

Since v1.0.0

Executes an action when the entity that has the power blocks an attack with a shield.

Type ID: voile:action_on_block

Note

In the context of this power type, the 'actor' entity is the entity that has the power whilst the 'target' entity is the entity that hit the shield.

Fields#

Field Type Default Description
bientity_action Bi-entity Action Type The action to be executed on either or both the 'actor' or 'target' entities.
bientity_condition Bi-entity Condition Type optional If specified, the specified action will only be executed if this condition is fulfilled by either or both 'actor' and 'target' entities.
damage_condition Damage Condition Type optional If specified, the specified action will only be executed if this condition is fulfilled by the attempted damage dealt by the 'target' entity.
cooldown Integer 1 Interval of ticks this power needs to recharge before the power can be triggered again.
hud_render Hud Render {"should_render": false} Determines how the cooldown of this power is visualized on the HUD.

Examples#

{
    "type": "voile:action_on_block",
    "bientity_action": {
        "type": "apoli:target_action",
        "action": {
            "type": "apoli:set_on_fire",
            "duration": 5
        }
    }
}

This example will set the entity that hit the shield of the entity that has the power on fire for 5 seconds.

{
    "type": "voile:action_on_block",
    "bientity_action": {
        "type": "apoli:damage",
        "amount": 10,
        "damage_type": "minecraft:on_fire"
    },
    "cooldown": 20
}

This example will deal 10 fire damage to the entity that hit the shield of the entity that has the power. The power will then have a cooldown of 20 ticks before it can be triggered again.